As part of the playtesting process I took the partially completed game with me to New Zealand (where I used to live) so that I could test it out with some of my old roleplaying friends. Yesterday was my first serious test of the resolution system and for the concept as a whole as, to quote someone "There is no greater friend than a friend that will tell hurtful truths" and I could rely on these guys to give it to me straight
Thanks to David, Richard, Scott and Sue for helping me test the system a second time. Their input was invaluable and their advice based on about 60 years roleplaying experience spread across a lot of different systems leaves me with a little more tweaking but more importantly with the feeling that I'm onto something.
Sunday, July 25, 2010
Thursday, July 1, 2010
9- Origins
I'm just back from Origins. I had a good time and it was great to see a possible future venue for having a booth. The organizers are very accessible and they have a great deal for next year for first time displayers (is that a word?). I'm not sure if I'll be at the vending stage this time next year but certainly the year after.
I got to meet up with Fred Hicks whose advice really crystallized the production model I would use as well as Luke Crane who ran an awesome game of his Burning Empires rpg.
I also played in another couple of game systems which I'd not played before. By the end I was somewhat familiar with the system but I still needed to ask what to roll and how to work out a dice pool which ruined the immersion to a certain degree. Part of it is the GM certainly (I didn't experience this in Luke's game even though I'd not played it before) but part of it is the inherent complexity of the system. I'm hopeful this will be an advantage of the Hazard System.
I got to meet up with Fred Hicks whose advice really crystallized the production model I would use as well as Luke Crane who ran an awesome game of his Burning Empires rpg.
I also played in another couple of game systems which I'd not played before. By the end I was somewhat familiar with the system but I still needed to ask what to roll and how to work out a dice pool which ruined the immersion to a certain degree. Part of it is the GM certainly (I didn't experience this in Luke's game even though I'd not played it before) but part of it is the inherent complexity of the system. I'm hopeful this will be an advantage of the Hazard System.
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