Monday, May 24, 2010

1- Out of the gates

Over the last few posts I laid out my history with roleplaying games and how I'd always wanted to write my one game and or be employed in the industry.

What specifically set me on the path to producing my own game was listening to a roleplaying podcast called Fear the Boot that featured an interview with Fred Hicks of Evil Hat in which he outlined the path he took to producing Don't Rest Your Head and Spirit of the Century.

The crucial parts of the interview for me were his discussion of how advances in technology had provided new opportunities for indie publishers to get their game out there and how print-on-demand publishing had substantially reduced the financial risk associated with producing a commercially viable product.

It was the combination of these two ideas in the context of roleplaying that inspired me to finally attempt to independently write and publish my own game.

This blog will outline the trials and tribulations of this process.

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