Showing posts with label origins. Show all posts
Showing posts with label origins. Show all posts

Friday, June 24, 2011

18- Origins

Origins was great again this year. It was a little different seeing it from the other side of the screen but it was still a good experience. It is often characterized as being "just the right size" convention, I don't have the benefit of convention experiences extending beyond Origins but I doubt anyone considering attending next year would be disappointed.

I was down for running five sessions of A Victorian Prometheus: two on Friday and three on Saturday. The sign-up was patchy which I understood; having limited time available at a con means you have to make some tough decisions. On that note, thanks to everyone who took the chance on Victoria. I hope you all enjoyed yourselves; I know I did.

Quite apart from having more than a few laughs it was interesting to see how people I'd not played with before responded to the game and the game mechanics. While it is good to have a group you're familiar with in the initial testing phase, the longer you've played with them the more homologous your styles become. Playing with a new group of gamers puts pressure on different elements of the system and shows up any cracks and deficiencies.

Overall things went quite well but there were a few areas I now know I still need to put a little more work into to make it play better. I also discovered that there are far more girl gamers out there than there used to be. I thought I was being clever making one girl character "just in case". It turned out that this wasn't enough. One of players mentioned that gaming was now almost reaching parity between the sexes and that was certainly true for the sessions of Victoria with the gender balance being about 60:40.

It was also good to put the scenario that will be the sample adventure through its paces. I think it improved every time so thanks on behalf of those that will play it in the future and thanks again too from me. A particular thanks on to those that add to my understanding of the victorian era as well as the colour of a "stereotypical Irishman".

Lastly, relating to the game, I was a little surprised at the number of things that people did similarly, and I'm not just referring to the path that the game took (which I freely admit was quite linear) but to the way that people did very specific things the same from game to game. I've kept track of them but in the interests of not spoiling anything for those playing at GenCon I'll save them for my post-Gencon post.

On a personal level it was great to see Fred Hicks from Evil Hat again this year. He looked a bit like he'd had enough of chatting affably so I didn't linger. I just left a proof copy with him and passed on a thanks for saying the right things at the right time to get me to actually write Victoria. So once again Fred, if you're reading this, thanks.

Well that's it for the Gencon wrap-up. You guys were awesome!


Daniel, Mr. and Mrs. X and Lindsay.

Vince, Steve, Karl, Edwin, Bevery and Joey.

Michelle, Matthew, Brian, Aisling and Suzanne.

Oh, and one last thing. If you're going to wear a utilikilt and you're determined to go without underpants, don't use the escalators.

EDIT: Matt from the third group to play through was nice enough to write a review of the session. So if your on the fence about playing it at GenCon check it out.

Matt's a game designer himself with credits across most systems and is currently writing a game himself. Inspired by a cover of John Lennon's Imagine, Curse the Darkness is currently in development and Matt's development blog can be found here.

Thursday, May 5, 2011

15- Origins and Gencon

Victoria's making its first public appearances at Origins and Gencon this year so sign up for one of the sessions and be a pioneer of Victoria.

I'll see you there, but in the mean time why not check out where this whole journey began.

Origins
6481 VICTORIA Friday 2pm::   Madison

6575 VICTORIA Friday 8pm::  Franklin A

6644 VICTORIA Saturday 10am::  Champaign

6714 VICTORIA Saturday 2pm::  Fairfield

6747 VICTORIA Saturday 6pm::  Franklin A


Gencon
RPG1117924 VICTORIA Thu @ 10:00 AM 4 hrs
Location: Crowne Plaza :: Victoria Stn B :: 5

RPG1117926 VICTORIA Thu @ 4:00 PM 4 hrs
Location: Crowne Plaza :: Victoria Stn B :: 1

RPG1117927 VICTORIA Fri @ 10:00 AM 4 hrs
Location: Crowne Plaza :: Victoria Stn B :: 4

RPG1117928 VICTORIA Fri @ 4:00 PM 4 hrs
Location: Crowne Plaza :: Victoria Stn B :: 1

RPG1117929 VICTORIA Sat @ 10:00 AM 4 hrs
Location: Crowne Plaza :: Victoria Stn B :: 3

RPG1117931 VICTORIA Sat @ 2:00 PM 4 hrs
Location: Crowne Plaza :: Victoria Stn B :: 4

RPG1117932 VICTORIA Sat @ 6:00 PM 4 hrs
Location: Crowne Plaza :: Victoria Stn B :: 4

RPG1117933 VICTORIA Sun @ 12:00 PM 4 hrs
Location: Crowne Plaza :: Victoria Stn B :: 1

Thursday, July 1, 2010

9- Origins

I'm just back from Origins. I had a good time and it was great to see a possible future venue for having a booth. The organizers are very accessible and they have a great deal for next year for first time displayers (is that a word?). I'm not sure if I'll be at the vending stage this time next year but certainly the year after.

I got to meet up with Fred Hicks whose advice really crystallized the production model I would use as well as Luke Crane who ran an awesome game of his Burning Empires rpg.

I also played in another couple of game systems which I'd not played before. By the end I was somewhat familiar with the system but I still needed to ask what to roll and how to work out a dice pool which ruined the immersion to a certain degree. Part of it is the GM certainly (I didn't experience this in Luke's game even though I'd not played it before) but part of it is the inherent complexity of the system. I'm hopeful this will be an advantage of the Hazard System.